AI Insights · Timothy · October 2024
Top 5 Third Person Games on Android in Ecuador Q3 2024
Discover the performance trends of the leading third person games on Android in Ecuador during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the Android gaming market in Ecuador saw interesting trends among the top third person games. According to data from Sensor Tower, Free Fire by Garena International I maintained strong performance throughout the quarter. Revenue peaked at approximately $22K in mid-July, while downloads started at around 47K and tapered off to 24K by the end of September. The game also saw significant weekly active users, peaking at around 2.3M in early July, before gradually decreasing to about 2M by the end of the quarter.
Subway Surfers from SYBO Games showed a modest revenue trend, with weekly earnings fluctuating but generally remaining under $100. Downloads experienced a significant boost towards the end of the quarter, jumping from 14K in early September to over 26K by the end. The game’s weekly active users also saw an upward trend, rising from around 178K in late August to approximately 223K by the end of September.
Stumble Guys by Scopely showed a fairly stable revenue pattern, with weekly earnings around the $300 to $500 range. Downloads exhibited a decline from about 24K in July to 13K by the end of September. Weekly active users started at 83K in early July and ended the quarter at approximately 69K, showing a gentle decline over the months.
Car Race by iKame Games - Zego Studio had a sharp increase in downloads mid-quarter, peaking at 27K in late August before stabilizing to around 15K by the end of September. Revenue saw a notable peak at $48 in mid-September, while the weekly active user count showed an increase, reaching a high of 52K in late August, before settling around 36K at quarter's end.
Race Master 3D: Car Racing from Beresnev Games experienced a decline in downloads from around 26K in early July to just over 7K by the end of September. Revenue remained consistent, with weekly earnings mostly under $80. The game’s weekly active users decreased from 143K in mid-July to approximately 95K by the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.